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Survey results by technologies and years for The Worldwide and all disciplines

 

Technologies Survey years - Votes(%)
2011
N=2637 votes
2012
N=1854 votes
2013
N=1317 votes
2014
N=1125 votes
2015
N=243 votes
2016
N=24 votes
3D printing--4.028.3613.17-
Augmented Reality for Learning8.274.643.803.025.35-
Cloud computing3.536.536.616.494.124.17
Digital accreditations (badges, free and paid digital diplomas)--1.751.241.65-
Digital whiteboards2.24-----
E-books and digital libraries9.4811.388.358.187.004.17
E-learning Platforms and Architectures12.3612.8411.169.698.648.33
Games & Virtual Worlds to foster student's engagement and motivation7.173.994.863.563.29-
Gesture-based computing-0.700.680.80--
Intelligent tutoring system---4.715.76-
Interactive video lectures and video conferencing9.227.125.545.785.3512.50
Learning analytics and semantic web-3.724.022.312.888.33
Learning Objects reusability and digital repositories5.423.883.262.762.47-
Massive Open Online Courses--7.976.585.768.33
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)10.7710.467.597.029.478.33
Open Source, Open Standards, and Federated Systems3.875.723.804.092.474.17
P2P online assessment--1.140.891.23-
Remote labs-5.885.695.609.478.33
Semantic Web and Ontologies for Learning Systems2.09-----
Simulators-8.416.997.914.9412.50
Simulators, and Virtual and Remote Labs15.85-----
Standardization, Reusability and Interoperability Issues2.16-----
Virtual labs-7.506.996.314.9412.50
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)7.587.235.774.712.068.33
Votes by years for one technology

3D printing

Compare two years by technologies


Compare two technologies by years

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